using UnityEngine;

[CreateAssetMenu(fileName = "NewEnemyData", menuName = "Game/Enemy Data")]
public class EnemyData : ScriptableObject
{
    public float health = 50f;
    public float damage = 10f;
    public float moveSpeed = 3f;
    public float attackRange = 2f;
    public float detectionRange = 10f;
    public float attackCooldown = 1f;
}